Blender 3D: Noob to Pro
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Contents |
[edit] Authors & Contributors
This book has been brought to you thanks to the efforts of the fine folks listed on the Authors & Contributors page and a few people who just edit anonymously.
[edit] Introduction
This book can be seen as a series of tutorials arranged to help new users achieve expertise in Blender. The tutorials will increase in difficulty but enable intermediate users to quickly advance into whatever tutorial most suits their knowledge and continue along the sequence. We've made concerted efforts to accommodate everyone.
The tutorials should be followed in sequence by Blender beginners; do not skip ahead in tutorials and expect to be able to understand the content, since tutorials build upon the lessons learned in the previous ones.
Sometimes it's good to set goals and write down what you want to achieve in Blender. If you tell yourself, "I want to animate [what you want to animate]," then write it down. You would then be more likely to be able to animate.
Application versions can be found on blender.org.
This book is one of the Blender-related Wikibooks. Have a look at the complementary ones.
Should you find this tutorial insufficient, or in some way uninformative, you can also consult The Blender Userguide. It should be useful, but more technical than this tutorial.
[edit] Contributing to this book
If you would like to contribute to this book, you are strongly encouraged (to be read as "begged") to do so! There are a couple of things you may wish to do.
[edit] Editing a page
Simply click on the "edit this page" link at the top of whichever page you would like to edit! Your contribution will be immediately made live, but will also be quickly reviewed, so using these pages to link to a pornographic site is a waste of time and energy, as offending additions will be quickly removed. This also applies to spam and flaming. You can also ask questions and make comments about each page by clicking the "discussion" link at the top of the page.
[edit] Adding a page
If you would like to add a page to the book, such as a new tutorial page or a reference page, create a link to it under the Contents section on this very page. Then with that link live, click it to be taken to the new page where you will be able to create content for the page. If you're putting up a tutorial and you don't know where it belongs, put it in the Miscellaneous section for now and we will tweak it and put it in the right spot. For instructions on how to name your pages appropriately, click here.
To maintain ease of navigation throughout the book, please be sure to create links to the pages before and after your new page, using the format that can be seen here. Also be sure to update the page before and after your new page with links to your new page. You can skip this step if you think the page you are putting in will likely be moved from where you put it, but in this case you should also ask for an opinion via the "discussion" tab..
[edit] Become a member of the team!
To work with the team, visit the Team Page.
[edit] Table of Contents
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[edit] Beginner Tutorials
- Tutorial Syntax

- Non-standard equipment

- Operating System specific notes

- Become Familiar with the Blender Interface
[edit] Learn to Model
- Learn to Model
- Beginning Tips

- Quickie Model

- Quickie Render

- Mesh Modeling

- Modeling a Simple Person (Summary of shortcut keys too)

- Detailing Your Simple Person I

- Detailing Your Simple Person II

- Creating a Simple Hat

- Putting Hat on Person

- Mountains Out Of Molehills

- Making Landscapes with heightmaps

- Landscape Modeling I: Basic Terrain

- Landscape Modeling II: Texture Stenciling

- Landscape Modeling III: Exporting as a Heightmap

- Creating Models With Photo Assistance

- Modeling a Gingerbread Man

- Penguins from spheres

- Die Another Way (dice modeling)

- Die Easy revised for 2.44

- Model a Silver Goblet

- Model a Silver Goblet from a cylinder

- Simple Vehicle

- Simple Vehicle: Wheel

- Simple Vehicle: Seat

- Simple Vehicle: Rocket Launcher

- Simple Vehicle: Body

- Simple Vehicle: Some Assembly Required

- Modeling a 3D Parachute in Blender

- Model a Low Poly Head

- Building a House

- Edit Mode HotKeys Review

- Object Mode HotKeys Review

- Curve and Path Modeling

- Intro to Bezier Curves

- Curves In 3d

- Deforming Meshes using the Curve Modifier

- Creating Weapons based on 2D Images

- 2D Image (logo) to a 3D Model

- 2D Image (logo) to a 3D Model Part 2

- Modeling a picture

- Using Bones

- Beginning Tips
- Materials and Textures
- Quickie Material

- Quickie Texture

- Procedural Textures

- Creating Basic Seawater

- Texturing Basic Seawater

- Mountains Out Of Molehills 2

- Light a Silver Goblet

- Basic Carpet Texture

- Procedural Eyeball

- Image Textures

- The Rusty Ball

- Creating Pixar-looking eyes

- Realistic Eyes In Blender

- UV Map Basics

- Every Material Known to Man

- Modeling Keyboard Shortcuts

- Beginning Modeling Final Project

- Making Your Creation Smoother

- Quickie Material
[edit] Lighting
[edit] Rendering
[edit] Animation
[edit] Particles
[edit] Soft Body
[edit] Blender Game Engine (BGE)
- Python and the BGE
[edit] Other
[edit] Advanced Tutorials
[edit] Python Scripting
- Introduction

- Export scripts

- Import scripts

- Procedural object creation

- Scripts for modifying meshes

- Creating a GUI for your script

[edit] Advanced Modeling
- High Dynamic Range imaging (HDRi)
- Realistic Water using Fluid Sim and Yafray

- BBB's Particles -- New 2.46 Particle System

[edit] Advanced Animation
- Introduction

- Guided tour:
- Working example: Bob

- Working example: Piston, Rod and Crank

[edit] Advanced Game Engine
[edit] Miscellaneous Tutorials
- Modeling Objects
- Game Engine
- 3D Party
- Random
- 3D Tiling Backgrounds For The Web

- Blender Fluid Simulation Tutorial
- Cool Things That Aren't That Obvious in Blender
- Troubleshooting Common Technical Issues and What to do About Them
- Creating Blender Libraries

- 3D Tiling Backgrounds For The Web
[edit] Miscellaneous Video Tutorials
Courtesy Super3Boy
- Blender 3d Basics-Part 1, Part 2, Part 3
- Using Subsurf to Smooth Objects
- Using Blender's Edit Mode
- The Blender Toolbar and Tools
- Blender 3d Material Basics
- The Basics of Animation
- Constructing a Scene
- Using Particles
- Texture your Objects with UV Mapping - *2.46 Changes
- Adding Objects From Other Files With Append
- How to make a glass texture/material
- How to make waves with the wave modifier
- Using Blender 3d's Built in Game Engine to Make a Game
- General game editing and content creation Blender 'quickies'
- Using Softbodies
- Using Fluids
- Making Grass with Static Particles - *2.46 Changes
- Making A Chess Board
- Beam Down Effect
- Domino Physics
- Using Armatures
- Making A Sword
- Using Dupliverts
- Recreating The Bullet Time Effect in The Matrix
- Blender Explosions with the Explode Modifier
- Using Blender Nodes For Composting
- Blender 2.46 Hair and Interface Changes
[edit] Resource Directories
- All Blender Tutorial Links – tutorials from all over the Web
- All Blueprints Links – blueprints from all over the Web

