C++-Referenz/ Standardbibliothek/ Container-Klassen/ vector
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Diese Seite beschreibt C++98, einen stark veralteten Standard. Aktuelle Referenz.
// Header: vector
template <typename T, typename Allocator = allocator<T> >
class vector {
public:
typedef typename Allocator::reference reference;
typedef typename Allocator::const_reference const_reference;
typedef implementation defined iterator;
typedef implementation defined const_iterator;
typedef typename Allocator::size_type size_type;
typedef typename Allocator::difference_type difference_type;
typedef T value_type;
typedef Allocator allocator_type;
typedef typename Allocator::pointer pointer;
typedef typename Allocator::const_pointer const_pointer
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
// Konstruktoren, Destruktor, Kopieren
explicit vector(Allocator const& = Allocator());
explicit vector(size_type n, T const& value = T(), Allocator const& = Allocator());
template <typename InputIterator>
vector(InputIterator first, InputIterator last, Allocator const& = Allocator());
vector(vector<T,Allocator> const& x);
~vector();
vector<T,Allocator>& operator=(vector<T,Allocator> const& x);
template <typename InputIterator> void assign(InputIterator first, InputIterator last);
template <typename Size, typename U> void assign(Size n, U const& u = U());
allocator_type get_allocator()const;
// Iteratoren
iterator begin();
const_iterator begin()const;
iterator end();
const_iterator end()const;
reverse_iterator rbegin();
const_reverse_iterator rbegin()const;
reverse_iterator rend();
const_reverse_iterator rend()const;
// Kapazität
bool empty()const;
size_type size()const;
size_type max_size()const;
size_type capacity()const;
void resize(size_type sz, T c = T());
void reserve(size_type n);
// Elementzugriff
reference operator[](size_type n);
const_reference operator[](size_type n)const;
reference at(size_type n);
const_reference at(size_type n)const;
reference front();
const_reference front()const;
reference back();
const_reference back()const;
// Modifizierer
void push_back(T const& x);
void pop_back();
iterator insert(iterator position, T const& x = T());
void insert(iterator position, size_type n, T const& x);
template <typename InputIterator>
void insert(iterator position, InputIterator first, InputIterator last);
iterator erase(iterator position);
iterator erase(iterator first, iterator last);
void swap(vector<T,Allocator>&);
void clear();
};
// Vergleiche
template <typename T, typename Allocator>
bool operator==(vector<T,Allocator> const& x, vector<T,Allocator> const& y);
template <typename T, typename Allocator>
bool operator< (vector<T,Allocator> const& x, vector<T,Allocator> const& y);
template <typename T, typename Allocator>
bool operator!=(vector<T,Allocator> const& x, vector<T,Allocator> const& y);
template <typename T, typename Allocator>
bool operator> (vector<T,Allocator> const& x, vector<T,Allocator> const& y);
template <typename T, typename Allocator>
bool operator>=(vector<T,Allocator> const& x, vector<T,Allocator> const& y);
template <typename T, typename Allocator>
bool operator<=(vector<T,Allocator> const& x, vector<T,Allocator> const& y);
// Spezialisierte Algorithmen
template <typename T, typename Allocator>
void swap(vector<T,Allocator>& x, vector<T,Allocator>& y);
Spezialisierung für bool
[Bearbeiten]// Header: vector
template <typename Allocator = allocator<bool> >
class vector<bool, Allocator>{
public:
typedef bool const_reference;
typedef implementation defined iterator;
typedef implementation defined const_iterator;
typedef typename Allocator::size_type size_type;
typedef typename Allocator::difference_type difference_type;
typedef bool value_type;
typedef Allocator allocator_type;
typedef typename Allocator::pointer pointer;
typedef typename Allocator::const_pointer const_pointer
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
// Bit-Referenz
class reference{
public:
~reference();
operator bool()const;
reference& operator=(bool const x);
reference& operator=(reference const& x);
void flip();
private:
reference();
friend class vector;
};
// Konstruktoren, Destruktor, Kopieren
explicit vector(Allocator const& = Allocator());
explicit vector(size_type n, bool const& value = bool(), Allocator const& = Allocator());
template <typename InputIterator>
vector(InputIterator first, InputIterator last, Allocator const& = Allocator());
vector(vector<bool,Allocator> const& x);
~vector();
vector<bool,Allocator>& operator=(vector<bool,Allocator> const& x);
template <typename InputIterator> void assign(InputIterator first, InputIterator last);
template <typename Size, typename U> void assign(Size n, U const& u = U());
allocator_type get_allocator()const;
// Iteratoren
iterator begin();
const_iterator begin()const;
iterator end();
const_iterator end()const;
reverse_iterator rbegin();
const_reverse_iterator rbegin()const;
reverse_iterator rend();
const_reverse_iterator rend()const;
// Kapazität
size_type size()const;
size_type max_size()const;
size_type capacity()const;
bool empty()const;
void resize(size_type sz, bool c = false);
void reserve(size_type n);
// Elementzugriff
reference operator[](size_type n);
const_reference operator[](size_type n)const;
const_reference at(size_type n)const;
reference at(size_type n);
reference front();
const_reference front()const;
reference back();
const_reference back()const;
// Modifizierer
void push_back(bool const& x);
void pop_back();
iterator insert(iterator position, bool const& x = bool());
void insert(iterator position, size_type n, bool const& x);
template <typename InputIterator>
void insert(iterator position, InputIterator first, InputIterator last)
iterator erase(iterator position);
iterator erase(iterator first, iterator last);
void swap(vector<bool,Allocator>&);
static void swap(reference x, reference y);
void flip();
void clear();
};
// Vergleiche
template <typename Allocator>
bool operator==(vector<bool,Allocator> const& x, vector<bool,Allocator> const& y);
template <typename Allocator>
bool operator< (vector<bool,Allocator> const& x, vector<bool,Allocator> const& y);
template <typename Allocator>
bool operator!=(vector<bool,Allocator> const& x, vector<bool,Allocator> const& y);
template <typename Allocator>
bool operator> (vector<bool,Allocator> const& x, vector<bool,Allocator> const& y);
template <typename Allocator>
bool operator>=(vector<bool,Allocator> const& x, vector<bool,Allocator> const& y);
template <typename Allocator>
bool operator<=(vector<bool,Allocator> const& x, vector<bool,Allocator> const& y);
// Spezialisierte Algorithmen
template <typename Allocator>
void swap(vector<bool,Allocator>& x, vector<bool,Allocator>& y);