CAOS-Programmierung: Befehlsgruppen: Eame Variables
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Eame Variables
Variable (für EAME) | erwarteter Type | Vorgabe | Beschreibung |
---|---|---|---|
engine_no_auxiliary_bootstrap_nnn | Integer | 0 | Set to non-zero to prevent LOAD using that auxiliary Bootstrap directory for new worlds. nnn can be 0 for the main Bootstrap directory, or the number of an auxiliary one. The setting is stored for each world in files in the world's directory. |
engine_clone_upon_import | Integer | 0 | Set to 1 to force PRAY IMPO to clone all creatures. |
engine_screensaver | Integer | 0 oder 1 | Returns 1 if the engine is in screen saver mode, 0 otherwise. This should treated as a read only game variable |
engine_scrpreview | Integer | 0 oder 1 | Returns 1 if the engine is in screen saver preview mode, 0 otherwise. This should treated as a read only game variable |
engine_scrconfig | Integer | 0 oder 1 | Returns 1 if the engine is in screen saver configuration mode, 0 otherwise. This should treated as a read only game variable |
engine_decouple_mouse | Integer | 0 | Set to 1 to disconnect the physical mouse from the PNTR agent. You can then MVTO the pointer agent without the user getting in the way. |
engine_nudge_border_t | Integer | 2 | Alters the top border for screen-edge nudge scrolling in full screen mode. There are also engine_nudge_border_b, engine_nudge_border_l, engine_nudge_border_r for the bottom, left and right borders. You can use negative values, and should do particularly if you have a pointer hotspot not at the top left corner of the pointer sprite. See SCOL for related features. |
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