CAOS-Programmierung: Befehlsgruppen: Game Variables
Erscheinungsbild
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Variable | Typ | Wert | Beschreibung |
---|---|---|---|
engine_debug_keys | Integer | 1 | This determines if the debug keys are operative. If the value is 1 then the keys described in the Debug Keys table are functional. For non-numeric keypad keys, you must hold Shift down with the key. |
engine_full_screen_toggle | Integer | 1 | Alt+Enter usually toggles full screen mode. Set to 0 to disable this. |
engine_SkeletonUpdateDoubleSpeed | Integer | 0 | If non-zero, skeleton updates happen each tick. If Zero, they happen every other tick (default) |
engine_creature_pickup_status | Integer | 0 | If zero, right click on a creature is pickup. If one, right click is holding hands. If two, hold shift to pickup, don't hold shift to hold hands. If three, as two but creature must be a selectable one as according to the Grettin game variable. |
engine_dumb_creatures | Integer | 0 | If non-zero, creatures do not burble. |
engine_pointerCanCarryObjectsBetweenMetaRooms | Integer | 0 | If zero, the pointer drops objects when a metaroom change occurs. If non-zero, then it continues to carry them allowing objects to be moved between metarooms by the pointer. |
engine_password | String | none | If set, this allows the determining of the password for the world. This does not set anything other than the pswd returned - enabling world-switchers to correctly deal with the passwords. |
engine_creature_template_size_in_mb | Integer | 1 | This is the amount of data space allocated to the creature gallery sprite files. If a single life stage image set exceeds this value - problems will ensue . |
engine_near_death_track_name | String | none | This sets the track (and optionally MNG file) for the track which the engine will play when a creature gets near death within the game. |
engine_plane_for_lines | Integer | 9998 | This sets the plane for lines drawn on entity images. This includes Connective agent lines and the debug cabins |
engine_synchronous_learning | Integer | 0 | By default learning is asynchronous, so the creature learns from all STIMs. Set to 1 to make the creatures learn only from STIMs caused by the action they are thinking about carried out by the agent their attention is on. |
engine_zlib_compression | Integer | 6 | Saved worlds and other archives are compressed using zlib. This sets the compression level. The value ranges between: 0 - No compression, 1 - Best speed, 9 - Best compression. |
engine_other_world | String | none | Used by FILE OOPE to allow saving to other world's journal directories. |
engine_netbabel_save_passwords | Integer | 0 | Set to 1 to tell the netbabel module to save passwords in user.cfg, 0 for it to forget them. |
engine_multiple_birth_first_chance | Float | 0.0 | This sets the chance (from 0 to 1) that a mate event will result in multiple pregnancies |
engine_multiple_birth_subsequent_chance | Float | 0.0 | This sets the subsequent chance (from 0 to 1) that more than two children are conceived |
engine_multiple_birth_maximum | Integer | 0 | This sets the maximum number of births allowed by the engine |
engine_multiple_birth_identical_chance | Float | 0.5 | This sets the chance that the children will be genetically identical |
engine_LengthOfDayInMinutes | Integer | 0 | This sets the number of minutes in a day. (Game time) |
engine_LengthOfSeasonInDays | Integer | 0 | This sets the number of days in a season. (Game time) |
engine_NumberOfSeasons | Integer | 0 | This sets the number of seasons in a year. (Game Time) |
engine_mute | Integer | 0 | This sets whether (non zero) or not (zero) to mute the MIDI player |
engine_playAllSoundsAtMaximumLevel | Integer | 0 | If non-zero, all sounds played by agents are set to full volume and center pan. |
engine_usemidimusicsystem | Integer | 0 | If non-zero, this tells the engine to use MIDI music instead of the MUNGED data usually used. |
cav_birthdate | String | none | If set, the engine uses this to inform the birthday agent when it is the player's birthday. |
cav_quittime | String | none | If set, the engine uses this to inform the countdown clock agent to show its countdown, and also to quit the game at the specified time. |
cav_gamelengthIsPerDay | String | none | If set, the engine uses this to inform the countdown clock agent when the maximum play time for the day is up. |
cav_useparentmenu | Integer | 0 | If non-zero, this causes the engine to deal with extra information such as the countdown clock and birthday agents. These are activated by registry settings.. |
cav_CountdownClockAgent | agent | null | If not null, countdown messages are sent to this agent. |
cav_BirthdayBannerAgent | agent | null | If not null, birthday messages are sent to this agent. |
engine_distance_before_port_line_warns | Float | 600 | At this distance, port lines will pulse red not blue to indicate that they are nearning their maximum length before they snap |
engine_distance_before_port_line_snaps | Float | 800 | At this distance, port lines will simply snap. |
Nur benötigt wenn für Dockingstation | programmiert | wird, | bei reinem CAOS nicht nötig |
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